TEAM BUILDING GAMES *


HASTI PUBLIC SCHOOL ,DONDAICHA

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At our  Hasti public school pre- primary and primary sections  team building games occupy prominent place in the curriculum  Yes, there are mounds of curricula they must master in a wide breadth of subjects, but education does not begin and end with a textbook or test. While education technology is a basic and crucial component of the 21st-century classroom, educators must still ensure that students are engaging with each other in meaningful ways. Team-building exercises are a great way to do this, and because of this, they will never go out of style.

One of education’s primary goals is to groom the next generation of little humans to succeed in the ‘real world. Team-Building Games Promote Collaborative Critical Thinking

When, at our school, team-building activities are used routinely in classrooms, the classroom space becomes a shared, safe zone where students feel comfortable and ready to learn.

These short games not only allow students to gain valuable skills, but also develop empathy and often improve their self-esteem.

Team-Building Activities are designed to help students step outside of their comfort zones, boost their morale, and improve their communication, leadership and teamwork skills. … Each activity presents the team with a goal that can only be accomplished by all team members working together. Team-building games promote *cooperation and communication, help establish a positive classroom environment and — most importantly — provide a fun, much-needed reprieve from routine.Some simple team building games for class rooms :

 If You Build it…This team-building game is flexible. First, divide students into teams and give them equal amounts of a certain material, like pipe cleaners, blocks, or even dried spaghetti and marshmallows.Then, give them something to construct. The challenge can be variable (think: Which team can build the tallest, structurally-sound castle? Which team can build a castle the fastest?). You can recycle this activity throughout the year by adapting the challenge or materials to specific content areas. Skills: Communication; problem-solving

Zoom Zoom is a classic classroom cooperative game that never seems to go out of style. Simply form students into a circle and give each a unique picture of an object, animal, or whatever else suits your fancy. You begin a story that incorporates whatever happens to be on your assigned photo. The next student continues the story, incorporating their photo, and so on. Skills: Communication; creative collaboration

 Minefield Another classic team-building game. Arrange some sort of obstacle course and divide students into teams. Students take turns navigating the ‘minefield’ while blindfolded, with only their teammates to guide them. You can also require students to only use certain words or clues to make it challenging or content-area specific. Skills: Communication; trust

The Worst-Case Scenario Fabricate a scenario in which students would need to work together and solve problems to succeed, like being stranded on a deserted island or getting lost at sea. Ask them to work together to concoct a solution that ensures everyone arrives safely. You might ask them to come up with a list of 10 must-have items that would help them most, or a creative passage to safety. Encourage them to vote — everyone must agree to the final solution.

This game is similar to the ‘If you build it’ game: Teams have a common objective but instead of each one having the same materials, they have access to a whole cache of materials. For instance, the goal might be to create a contraption with pipes, rubber tubing, and pieces of cardboard that can carry a marble from point A to point B in a certain number of steps, using only gravity.Creative collaboration; communication; problem-solving

It’s a Mystery Many children (and grown-ups) enjoy a good mystery, so why not design one that must be solved cooperatively? Give each student a numbered clue. In order to solve the mystery — say, the case of the missing mascot — children must work together to solve the clues in order. The ‘case’ might require them to move from one area of the room to the next, uncovering more clues. Skills: Problem-solving, communication

4-Way Tug-of-War  That playground classic is still a hit — not to mention inexpensive and simple to execute. For a unique variation, set up a multi-directional game by tying ropes in such a way that three or four teams tug at once. Some teams might choose to work together to eliminate the other groups before going head-to-head. Skills: Teamwork; sportsmanship

Me Too! Ideal Grade Levels: K-2 The first student gives a fact about themselves—I love basketball, I have two sisters, etc. If that statement or fact is true about another student, they stand up and say “Me too!” They can also stay seated, but simply raise their hand and say “Me too!”

Park Bench Ideal Grade Levels: 6-9. Two chairs are placed together to resemble a park bench. Two students volunteer—or are selected—to act out ‘what happened’ in a fictional news story. They are given one minute to prepare a scene where they discuss the ‘event’ without ever actually saying what happened. After given time period (1-5 minutes), peers guess ‘what happened,’ but they must give up all four important details: Who, What, Where, and When, e.g.:

What: SCHOOL Basketball game

Who: MAHESH AND RAJESH

When: Early April

Where: MUMBAI

Fact or Fiction Ideal Grade Levels: 3-12 In a circle, the first student offers two facts and one piece of fiction about themselves. Others raise their hand or are called on to identify which were facts, and which were fiction. The correct guesser goes next. Play is completed when all students have gone.

Green Door Ideal Grade Levels: 5-9 A leader chooses a topic, but keeps it quiet, only saying that “You can bring a __ through the green door.” Students are then forced to deduce the topic by asking if other things can be brought through the green door as well, e.g., “Can I bring a ___ through the green door?”

The leader can only reply yes or no. When a topic is identified, topic resets. Topics can be content-related, such as  parts of speech, colors, geometric figures,  historical figures, etc.

One Minute Talk Ideal Grade Levels: 5-8 Students are chosen to give 60-second talks on anything, from self-selected topics they are passionate about, have specific expertise in, etc., to *topics given from teacher. Classmates can then follow-up with one thing–no matter how innocuous–that they can ‘connect’ to or is somehow related to their life.

Count to Ten

Ideal Grade Levels: 3-5 All students stand in a circle. The first student says ‘1,’ or ‘1, 2.’ The next student picks up where that student left off and can say a maximum number of 2 numbers. The movement continues clockwise until it gets to 10, where that student has to sit, and the game starts back over at 1 at the next student.Note that there can be no pausing or silent counting—any pauses or indications the student is counting/calculating forces them to sit. Also, pouting or talking during counting results in elimination from future rounds. The big idea is to count strategically so that you can keep from saying ’10.’

I Never Ideal Grade Levels: K-6 Students form a circle. The first student says something they’ve never done. Each student that has done the thing the other student has not steps briefly into the center. The game continues until every person has stated something they’ve done.

Magic Ball Ideal Grade Levels: K-4

Students form a circle. The first student is ‘given’ an imaginary magic ball. The student sculpts an imaginary ball into a new shape, handing it to the person to their right. The activity is silent. Any talking/noise results in student sitting. After the game, guessing may be done to predict what ‘sculpture’ was.

Silent Line Ideal Grade Levels: K-8 Students are given criteria, and must silently put themselves in a line as quickly as possible, to meet a goal, compete against other classes, or receive some reward (free reading time, no homework, etc.) The criteria can simple (birthdays), or slightly more complicated (alphabetical order of college or career ambition).

Inside-Outside Circle Ideal Grade Levels: 3-5

Students form a circle within a circle with (ideally) an equal number of students in both circles. Inside circle members pair with outside circle members. Activity leader (usually teacher, but can be a student) presents a topic, prompt, or question. Partners share for 10 seconds (or less), the leader asks inside the circle to move clockwise a certain number of spaces to collaborate with new partners directly across from them. This is usually content focuses and helps spur quick discussion on content-related topics, or even current events.

There are so many other team building games practiced at the class room . At Hasti Public school your ward  will develop in to a  effective and meaningful  team builder *

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