HASTI PUBLIC SCHOOL ,DONDAICHA
When elementary students learn logic through collaborative physical activities, there’s no need for laptops or tablets.
Computational thinking is a logic and problem-solving process that pairs skills like perseverance and collaboration with concepts like algorithms and loops so that students can build solutions that could be carried out by a computer. As Our Hasti school is learning, weaving computational thinking and computer science education into curricula,
Many educators assume that integration requires screen time for students, but that’s not always the case: Unplugged computational thinking activities that require zero screen time can build the knowledge and confidence that students need to participate in computing spaces and be absorbing for students.
There are actually a host of screen-free activities that prompt elementary students to problem-solve, work with peers to build solutions, and use logical thought processes*.
Our Hasti Public school ,Dondaicha has all plans set to utilize the following strategies to prioritize joy, equity, and skills within our computer science education activities at the elementary level.
PHYSICAL MOVEMENT
Computational thinking can boost cognition with physical activity through logic games and movement. Start by marking a 6-by-6 floor grid with tape or chalk and have students “program” their peers as robots by giving them directional language and ordinal numbers to get to a specific square or around obstacles placed on the grid—for example, “Forward three steps” or “Turn once.” Increase the size of the grid to make the activity more challenging*.Or where the goal is to get the whole group across the grid to safety. First, a student programmer designs a specific path across the grid on a piece of paper. The rest of the students (“explorers”) begin at a starter square and try one at a time to move square by square across the grid until they take a wrong step off the programmer’s path—then the student programmer sends them to the end of the line. Watching attentively from the side, the student explorers try to remember the path their group members took before them. The group of explorers can help each other, but they can’t use verbal communication—only hand signals or directional cards.
BOOKS AND LITERATURE
There is a growing list of picture books that focus on computer science and computational thinking through storytelling. One of the most popular series is Linda Liukas’s Hello Ruby, which follows a young girl and her animal friends as she explores what a computer is and how computing processes like events, conditionals, and algorithms are incorporated into our everyday lives. Each colorful chapter explores different concepts and has many unplugged activities for students to practice.
complex and difficult activities.
SCREEN-FREE ROBOTS
Physical computing through robotics is a great way to teach computational thinking, as it is motivating, interactive, collaborative, and tangible because students can see their robot moving, which makes coding concepts and processes more concrete than they are onscreen . There are many educational robots that have sensors that can read students’ code in different formats but do not require a computer or tablet to program.
One of our favorites at at our Hasti public school is bee-bot a robot that scans codes off of cubical blocks that students string together to make a sequence Another screen-free robot is Blue-Bot, which is programmed through directional buttons on its back. Use bee bot to collaboratively solve puzzles by assigning roles with groups: One student creates a maze for their peers, a second student creates a sequence using paper direction cards that match the buttons on the robot, a third then inputs the sequence by pressing the buttons on the robot, and a fourth debugs or problem-solves if the sequence is incorrect.
At Hasti school we are concentrating on making children learn coding